Kod:
getgenv().PityWanted = "" --Example: "1.52%", "1.56%", "1.6%", "1.64%", "1.68%" because it's from 4 in 4. So if for example you want 4 pity you put 4.0% because it adds a "0" or 4.2% it's +4 so you can calculate it easily
loadstring(game:HttpGet("https://raw.githubusercontent.com/senS24t/sensnebunu/main/PityFarmBysenS"))()